87 lines
2.1 KiB
C++
87 lines
2.1 KiB
C++
#ifndef RAYLIB_CPP_INCLUDE_MODEL_HPP_
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#define RAYLIB_CPP_INCLUDE_MODEL_HPP_
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#include "./ModelUnmanaged.hpp"
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namespace raylib {
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class Mesh;
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/**
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* Model type.
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*
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* The model will be unloaded on object destruction. Use raylib::ModelUnmanaged if you're looking to not unload.
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*
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* @see raylib::ModelUnmanaged
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*/
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class Model : public ModelUnmanaged {
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public:
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using ModelUnmanaged::ModelUnmanaged;
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/**
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* The Model constructor with a Mesh() is removed.
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*
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* Use `raylib::MeshUnmanaged` or `::Mesh` instead, as raylib will take ownership of the data.
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*
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* @see raylib::MeshUnmanaged
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*/
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Model(const raylib::Mesh& mesh) = delete;
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Model(const Model&) = delete;
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Model& operator=(const Model&) = delete;
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Model(Model&& other) noexcept {
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set(other);
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other.meshCount = 0;
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other.materialCount = 0;
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other.meshes = nullptr;
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other.materials = nullptr;
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other.meshMaterial = nullptr;
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other.skeleton.boneCount = 0;
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other.skeleton.bones = nullptr;
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other.skeleton.bindPose = nullptr;
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other.currentPose = nullptr;
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other.boneMatrices = nullptr;
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}
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Model& operator=(Model&& other) noexcept {
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if (this == &other) {
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return *this;
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}
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Unload();
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set(other);
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other.meshCount = 0;
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other.materialCount = 0;
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other.meshes = nullptr;
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other.materials = nullptr;
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other.meshMaterial = nullptr;
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other.skeleton.boneCount = 0;
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other.skeleton.bones = nullptr;
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other.skeleton.bindPose = nullptr;
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other.currentPose = nullptr;
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other.boneMatrices = nullptr;
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return *this;
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}
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Model& operator=(const ::Model& model) {
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Unload();
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set(model);
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return *this;
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}
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~Model() { Unload(); }
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void Load(const std::string& fileName) {
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Unload();
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ModelUnmanaged::Load(fileName);
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}
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void Load(const ::Mesh& mesh) {
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Unload();
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ModelUnmanaged::Load(mesh);
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}
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};
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} // namespace raylib
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using RModel = raylib::Model;
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#endif // RAYLIB_CPP_INCLUDE_MODEL_HPP_
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