fixed broken branches, updated README

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2026-08-19 01:02:43 -07:00
parent f2c7c0d882
commit 7b72cd39f8
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@@ -10,7 +10,7 @@ You'll need these even if you don't compile with cmake until SYCL gets native LL
All simulation code uses single-precision floating point arithmetic to ensure compatability with (integrated) graphics packages that do not support 64-bit floating point. All simulation code uses single-precision floating point arithmetic to ensure compatability with (integrated) graphics packages that do not support 64-bit floating point.
polypartiCL is licensed with the 3-clause BSD license. polypartiCL is licensed with the 3-clause BSD license. Initial development of GLSL shaders (./shaders/*.fs) was assisted by generative AI (Claude Sonnet).
## Todo ## Todo
- Reduce corner escaping - Reduce corner escaping