124 lines
3.2 KiB
C++
124 lines
3.2 KiB
C++
#ifndef RAYLIB_CPP_INCLUDE_MODELANIMATION_HPP_
|
|
#define RAYLIB_CPP_INCLUDE_MODELANIMATION_HPP_
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "./Mesh.hpp"
|
|
#include "./raylib-cpp-utils.hpp"
|
|
#include "./raylib.hpp"
|
|
|
|
namespace raylib {
|
|
/**
|
|
* Model animation
|
|
*/
|
|
class ModelAnimation : public ::ModelAnimation {
|
|
public:
|
|
ModelAnimation(const ::ModelAnimation& model) { set(model); }
|
|
|
|
ModelAnimation(const ModelAnimation&) = delete;
|
|
|
|
ModelAnimation(ModelAnimation&& other) noexcept {
|
|
set(other);
|
|
|
|
other.boneCount = 0;
|
|
other.keyframeCount = 0;
|
|
other.keyframePoses = nullptr;
|
|
}
|
|
|
|
// Unloads animation data using populated animCount field, which is set by Load() method.
|
|
~ModelAnimation() { Unload(); }
|
|
|
|
/**
|
|
* Load model animations from file
|
|
*/
|
|
static std::vector<ModelAnimation> Load(const std::string& fileName) {
|
|
int count = 0;
|
|
::ModelAnimation* modelAnimations = ::LoadModelAnimations(fileName.c_str(), &count);
|
|
|
|
std::vector<ModelAnimation> mats(modelAnimations, modelAnimations + count);
|
|
|
|
RL_FREE(modelAnimations);
|
|
|
|
return mats;
|
|
}
|
|
|
|
GETTERSETTER(int, BoneCount, boneCount)
|
|
GETTERSETTER(int, KeyframeCount, keyframeCount)
|
|
GETTERSETTER(::Transform**, KeyframePoses, keyframePoses)
|
|
|
|
ModelAnimation& operator=(const ::ModelAnimation& model) {
|
|
set(model);
|
|
return *this;
|
|
}
|
|
|
|
ModelAnimation& operator=(const ModelAnimation&) = delete;
|
|
|
|
ModelAnimation& operator=(ModelAnimation&& other) noexcept {
|
|
if (this == &other) {
|
|
return *this;
|
|
}
|
|
|
|
Unload();
|
|
set(other);
|
|
|
|
other.boneCount = 0;
|
|
other.keyframeCount = 0;
|
|
other.keyframePoses = nullptr;
|
|
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Unload animation data
|
|
*/
|
|
void Unload() {
|
|
if (keyframePoses != nullptr) {
|
|
::UnloadModelAnimations(this, 1);
|
|
keyframePoses = nullptr;
|
|
}
|
|
}
|
|
|
|
static void Unload(ModelAnimation *modelAnimation, int count) {
|
|
::UnloadModelAnimations(modelAnimation, count);
|
|
}
|
|
|
|
/**
|
|
* Update model animation pose
|
|
*/
|
|
ModelAnimation& Update(const ::Model& model, float frame) {
|
|
::UpdateModelAnimation(model, *this, frame);
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Blend two animation poses
|
|
*/
|
|
ModelAnimation& Blend(const ::Model& model, float frameA, const ::ModelAnimation& animB, float frameB, float blend) {
|
|
::UpdateModelAnimationEx(model, *this, frameA, animB, frameB, blend);
|
|
return *this;
|
|
}
|
|
|
|
|
|
/**
|
|
* Check model animation skeleton match
|
|
*/
|
|
RLCPP_NODISCARD bool IsValid(const ::Model& model) const { return ::IsModelAnimationValid(model, *this); }
|
|
protected:
|
|
void set(const ::ModelAnimation& model) {
|
|
boneCount = model.boneCount;
|
|
keyframeCount = model.keyframeCount;
|
|
keyframePoses = model.keyframePoses;
|
|
|
|
// Duplicate the name. TextCopy() uses the null terminator, which we ignore here.
|
|
for (int i = 0; i < 32; i++) {
|
|
name[i] = model.name[i];
|
|
}
|
|
}
|
|
};
|
|
} // namespace raylib
|
|
|
|
using RModelAnimation = raylib::ModelAnimation;
|
|
|
|
#endif // RAYLIB_CPP_INCLUDE_MODELANIMATION_HPP_
|