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Alex Lardner d7890c9808 init commit
2026-07-04 19:08:19 -07:00

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1.3 KiB
C++

#ifndef RAYLIB_CPP_INCLUDE_SOUND_HPP_
#define RAYLIB_CPP_INCLUDE_SOUND_HPP_
#include "./SoundUnmanaged.hpp"
namespace raylib {
/**
* Wave/Sound management functions.
*
* The sound will be unloaded on object destruction. Use raylib::SoundUnmanaged if you're looking to not unload.
*
* @code
* raylib::Sound boom("boom.wav");
* boom.Play();
* @endcode
*
* @see raylib::SoundUnmanaged
*/
class Sound : public SoundUnmanaged {
public:
using SoundUnmanaged::SoundUnmanaged;
Sound(const Sound&) = delete;
Sound& operator=(const Sound&) = delete;
Sound(Sound&& other) noexcept {
set(other);
other.stream = {nullptr, nullptr, 0, 0, 0};
other.frameCount = 0;
}
Sound& operator=(Sound&& other) noexcept {
if (this == &other) {
return *this;
}
Unload();
set(other);
other.frameCount = 0;
other.stream = {nullptr, nullptr, 0, 0, 0};
return *this;
}
~Sound() { Unload(); }
void Load(const std::string& fileName) {
Unload();
SoundUnmanaged::Load(fileName);
}
void Load(const ::Wave& wave) {
Unload();
SoundUnmanaged::Load(wave);
}
};
} // namespace raylib
using RSound = raylib::Sound;
#endif // RAYLIB_CPP_INCLUDE_SOUND_HPP_