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polypartiCL/include/MaterialUnmanaged.hpp
Alex Lardner d7890c9808 init commit
2026-07-04 19:08:19 -07:00

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2.6 KiB
C++

#ifndef RAYLIB_CPP_INCLUDE_MATERIALUNMANAGED_HPP_
#define RAYLIB_CPP_INCLUDE_MATERIALUNMANAGED_HPP_
#include <string>
#include <vector>
#include "./raylib-cpp-utils.hpp"
#include "./raylib.hpp"
namespace raylib {
/**
* A Material that is not managed by C++ RAII.
*
* Make sure to Unload() this if needed, otherwise use raylib::Material.
*
* @see raylib::Material
*/
class MaterialUnmanaged : public ::Material {
public:
/**
* Creates a MaterialUnmanaged from an existing Material struct.
*/
MaterialUnmanaged(const ::Material& material) : ::Material(material) {}
/**
* Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps).
*/
MaterialUnmanaged() : ::Material(::LoadMaterialDefault()) {}
/**
* Load materials from model file.
*/
static std::vector<MaterialUnmanaged> Load(const std::string& fileName) {
int count = 0;
::Material* mats = ::LoadMaterials(fileName.c_str(), &count);
return std::vector<MaterialUnmanaged>(mats, mats + count);
}
GETTERSETTER(::Shader, Shader, shader)
GETTERSETTER(::MaterialMap*, Maps, maps)
MaterialUnmanaged& operator=(const ::Material& material) {
set(material);
return *this;
}
/**
* Unload material from memory.
*/
void Unload() {
if (maps != nullptr) {
::UnloadMaterial(*this);
maps = nullptr;
}
}
/**
* Set texture for a material map type (MAP_DIFFUSE, MAP_SPECULAR...).
*/
MaterialUnmanaged& SetTexture(int mapType, const ::Texture2D& texture) {
::SetMaterialTexture(this, mapType, texture);
return *this;
}
/**
* Draw a 3d mesh with material and transform.
*/
void DrawMesh(const ::Mesh& mesh, ::Matrix transform) const { ::DrawMesh(mesh, *this, transform); }
/**
* Draw multiple mesh instances with material and different transforms.
*/
void DrawMesh(const ::Mesh& mesh, ::Matrix* transforms, int instances) const {
::DrawMeshInstanced(mesh, *this, transforms, instances);
}
/**
* Check if material is ready.
*/
RLCPP_NODISCARD bool IsValid() const { return ::IsMaterialValid(*this); }
protected:
void set(const ::Material& material) {
shader = material.shader;
maps = material.maps;
params[0] = material.params[0];
params[1] = material.params[1];
params[2] = material.params[2];
params[3] = material.params[3];
}
};
} // namespace raylib
using RMaterialUnmanaged = raylib::MaterialUnmanaged;
#endif // RAYLIB_CPP_INCLUDE_MATERIALUNMANAGED_HPP_