#ifndef RAYLIB_CPP_INCLUDE_MODELANIMATION_HPP_ #define RAYLIB_CPP_INCLUDE_MODELANIMATION_HPP_ #include #include #include "./Mesh.hpp" #include "./raylib-cpp-utils.hpp" #include "./raylib.hpp" namespace raylib { /** * Model animation */ class ModelAnimation : public ::ModelAnimation { public: ModelAnimation(const ::ModelAnimation& model) { set(model); } ModelAnimation(const ModelAnimation&) = delete; ModelAnimation(ModelAnimation&& other) noexcept { set(other); other.boneCount = 0; other.keyframeCount = 0; other.keyframePoses = nullptr; } // Unloads animation data using populated animCount field, which is set by Load() method. ~ModelAnimation() { Unload(); } /** * Load model animations from file */ static std::vector Load(const std::string& fileName) { int count = 0; ::ModelAnimation* modelAnimations = ::LoadModelAnimations(fileName.c_str(), &count); std::vector mats(modelAnimations, modelAnimations + count); RL_FREE(modelAnimations); return mats; } GETTERSETTER(int, BoneCount, boneCount) GETTERSETTER(int, KeyframeCount, keyframeCount) GETTERSETTER(::Transform**, KeyframePoses, keyframePoses) ModelAnimation& operator=(const ::ModelAnimation& model) { set(model); return *this; } ModelAnimation& operator=(const ModelAnimation&) = delete; ModelAnimation& operator=(ModelAnimation&& other) noexcept { if (this == &other) { return *this; } Unload(); set(other); other.boneCount = 0; other.keyframeCount = 0; other.keyframePoses = nullptr; return *this; } /** * Unload animation data */ void Unload() { if (keyframePoses != nullptr) { ::UnloadModelAnimations(this, 1); keyframePoses = nullptr; } } static void Unload(ModelAnimation *modelAnimation, int count) { ::UnloadModelAnimations(modelAnimation, count); } /** * Update model animation pose */ ModelAnimation& Update(const ::Model& model, float frame) { ::UpdateModelAnimation(model, *this, frame); return *this; } /** * Blend two animation poses */ ModelAnimation& Blend(const ::Model& model, float frameA, const ::ModelAnimation& animB, float frameB, float blend) { ::UpdateModelAnimationEx(model, *this, frameA, animB, frameB, blend); return *this; } /** * Check model animation skeleton match */ RLCPP_NODISCARD bool IsValid(const ::Model& model) const { return ::IsModelAnimationValid(model, *this); } protected: void set(const ::ModelAnimation& model) { boneCount = model.boneCount; keyframeCount = model.keyframeCount; keyframePoses = model.keyframePoses; // Duplicate the name. TextCopy() uses the null terminator, which we ignore here. for (int i = 0; i < 32; i++) { name[i] = model.name[i]; } } }; } // namespace raylib using RModelAnimation = raylib::ModelAnimation; #endif // RAYLIB_CPP_INCLUDE_MODELANIMATION_HPP_