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@@ -10,7 +10,7 @@ You'll need these even if you don't compile with cmake until SYCL gets native LL
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All simulation code uses single-precision floating point arithmetic to ensure compatability with (integrated) graphics packages that do not support 64-bit floating point.
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All simulation code uses single-precision floating point arithmetic to ensure compatability with (integrated) graphics packages that do not support 64-bit floating point.
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polypartiCL is licensed with the 3-clause BSD license.
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polypartiCL is licensed with the 3-clause BSD license. Initial development of GLSL shaders (./shaders/*.fs) was assisted by generative AI (Claude Sonnet).
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## Todo
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## Todo
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- Reduce corner escaping
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- Reduce corner escaping
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