updating blur shading, broken
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+2
-2
@@ -24,7 +24,7 @@ namespace Polyparti {
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void addParticle(float x, float y, float vx, float vy);
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void deleteParticle(int index);
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void updateField(std::vector<XYVector> verticies);
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void updateField(std::vector<XYVector> verticies, double time);
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const std::vector<XYVector>& getPositions() const;
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int getSize();
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void setColor(std::string newColor);
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@@ -46,7 +46,7 @@ namespace Polyparti {
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std::unique_ptr<ImplRoom> implRoom;
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struct fieldInfo {
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int count;
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float x, y, deg_start, deg_end, life, decayRate;
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float x, y, deg_start, deg_end, start, life, decayRate;
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int screenWidth, screenHeight;
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std::string color;
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};
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