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#ifndef RAYLIB_CPP_INCLUDE_SOUNDUNMANAGED_HPP_
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#define RAYLIB_CPP_INCLUDE_SOUNDUNMANAGED_HPP_
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#include <string>
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#include "./RaylibException.hpp"
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#include "./raylib-cpp-utils.hpp"
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#include "./raylib.hpp"
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namespace raylib {
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/**
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* A Sound that is not managed by C++ RAII.
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*
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* Make sure to Unload() this if needed, otherwise use raylib::Sound.
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*
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* @see raylib::Sound
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*/
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class SoundUnmanaged : public ::Sound {
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public:
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/**
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* Default constructor, creates an empty Sound.
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*/
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SoundUnmanaged() : ::Sound{{nullptr, nullptr, 0, 0, 0}, 0} {}
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/**
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* Creates a SoundUnmanaged from its components.
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*/
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SoundUnmanaged(::AudioStream stream, unsigned int frameCount) : ::Sound{stream, frameCount} {}
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/**
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* Creates a SoundUnmanaged from an existing Sound struct.
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*/
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SoundUnmanaged(const ::Sound& sound) : ::Sound(sound) {}
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/**
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* Loads a Sound from the given file.
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*
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* @throws raylib::RaylibException Throws if the Sound failed to load.
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*/
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SoundUnmanaged(const std::string& fileName) { Load(fileName); }
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/**
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* Loads a Sound from the given Wave.
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*
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* @throws raylib::RaylibException Throws if the Sound failed to load.
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*/
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SoundUnmanaged(const ::Wave& wave) { Load(wave); }
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GETTER(unsigned int, FrameCount, frameCount)
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GETTER(::AudioStream, Stream, stream)
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SoundUnmanaged& operator=(const ::Sound& sound) {
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set(sound);
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return *this;
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}
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[[nodiscard]] std::string ToString() const { return TextFormat("Sound(frameCount=%u)", frameCount); }
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operator std::string() const { return ToString(); }
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/**
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* Load a sound from the given file.
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*
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* @throws raylib::RaylibException Throws if the Sound failed to load.
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*/
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void Load(const std::string& fileName) {
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set(::LoadSound(fileName.c_str()));
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if (!IsValid()) {
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throw RaylibException("Failed to load Sound from file");
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}
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}
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/**
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* Load a sound from the given Wave.
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*
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* @throws raylib::RaylibException Throws if the Sound failed to load.
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*/
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void Load(const ::Wave& wave) {
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set(::LoadSoundFromWave(wave));
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if (!IsValid()) {
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throw RaylibException("Failed to load Wave");
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}
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}
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/**
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* Unload sound.
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*/
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void Unload() {
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// Protect against calling UnloadSound() twice.
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if (frameCount != 0) {
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::UnloadSound(*this);
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frameCount = 0;
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}
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}
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/**
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* Update sound buffer with new data.
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*/
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SoundUnmanaged& Update(const void* data, int samplesCount) {
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::UpdateSound(*this, data, samplesCount);
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return *this;
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}
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/**
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* Update sound buffer with new data, assuming it's the same sample count.
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*/
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SoundUnmanaged& Update(const void* data) {
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::UpdateSound(*this, data, static_cast<int>(frameCount));
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return *this;
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}
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/**
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* Play a sound.
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*/
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SoundUnmanaged& Play() {
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::PlaySound(*this);
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return *this;
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}
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/**
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* Stop playing a sound.
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*/
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SoundUnmanaged& Stop() {
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::StopSound(*this);
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return *this;
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}
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/**
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* Pause a sound.
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*/
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SoundUnmanaged& Pause() {
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::PauseSound(*this);
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return *this;
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}
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/**
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* Resume a paused sound.
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*/
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SoundUnmanaged& Resume() {
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::ResumeSound(*this);
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return *this;
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}
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/**
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* Check if a sound is currently playing.
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*/
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RLCPP_NODISCARD bool IsPlaying() const { return ::IsSoundPlaying(*this); }
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/**
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* Set volume for a sound (1.0 is max level).
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*/
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SoundUnmanaged& SetVolume(float volume) {
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::SetSoundVolume(*this, volume);
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return *this;
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}
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/**
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* Set pitch for a sound (1.0 is base level).
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*/
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SoundUnmanaged& SetPitch(float pitch) {
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::SetSoundPitch(*this, pitch);
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return *this;
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}
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/**
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* Set pan for a sound (0.5 is center).
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*/
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SoundUnmanaged& SetPan(float pan = 0.5f) {
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::SetSoundPan(*this, pan);
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return *this;
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}
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/**
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* Retrieve whether or not the Sound buffer is loaded.
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*
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* @return True or false depending on whether the Sound buffer is loaded.
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*/
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RLCPP_NODISCARD bool IsValid() const { return ::IsSoundValid(*this); }
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protected:
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void set(const ::Sound& sound) {
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stream = sound.stream;
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frameCount = sound.frameCount;
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}
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};
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} // namespace raylib
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using RSoundUnmanaged = raylib::SoundUnmanaged;
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#endif // RAYLIB_CPP_INCLUDE_SOUNDUNMANAGED_HPP_
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