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#ifndef RAYLIB_CPP_INCLUDE_MATERIALUNMANAGED_HPP_
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#define RAYLIB_CPP_INCLUDE_MATERIALUNMANAGED_HPP_
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#include <string>
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#include <vector>
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#include "./raylib-cpp-utils.hpp"
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#include "./raylib.hpp"
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namespace raylib {
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/**
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* A Material that is not managed by C++ RAII.
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*
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* Make sure to Unload() this if needed, otherwise use raylib::Material.
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*
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* @see raylib::Material
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*/
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class MaterialUnmanaged : public ::Material {
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public:
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/**
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* Creates a MaterialUnmanaged from an existing Material struct.
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*/
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MaterialUnmanaged(const ::Material& material) : ::Material(material) {}
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/**
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* Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps).
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*/
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MaterialUnmanaged() : ::Material(::LoadMaterialDefault()) {}
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/**
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* Load materials from model file.
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*/
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static std::vector<MaterialUnmanaged> Load(const std::string& fileName) {
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int count = 0;
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::Material* mats = ::LoadMaterials(fileName.c_str(), &count);
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return std::vector<MaterialUnmanaged>(mats, mats + count);
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}
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GETTERSETTER(::Shader, Shader, shader)
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GETTERSETTER(::MaterialMap*, Maps, maps)
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MaterialUnmanaged& operator=(const ::Material& material) {
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set(material);
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return *this;
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}
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/**
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* Unload material from memory.
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*/
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void Unload() {
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if (maps != nullptr) {
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::UnloadMaterial(*this);
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maps = nullptr;
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}
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}
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/**
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* Set texture for a material map type (MAP_DIFFUSE, MAP_SPECULAR...).
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*/
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MaterialUnmanaged& SetTexture(int mapType, const ::Texture2D& texture) {
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::SetMaterialTexture(this, mapType, texture);
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return *this;
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}
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/**
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* Draw a 3d mesh with material and transform.
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*/
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void DrawMesh(const ::Mesh& mesh, ::Matrix transform) const { ::DrawMesh(mesh, *this, transform); }
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/**
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* Draw multiple mesh instances with material and different transforms.
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*/
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void DrawMesh(const ::Mesh& mesh, ::Matrix* transforms, int instances) const {
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::DrawMeshInstanced(mesh, *this, transforms, instances);
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}
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/**
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* Check if material is ready.
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*/
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RLCPP_NODISCARD bool IsValid() const { return ::IsMaterialValid(*this); }
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protected:
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void set(const ::Material& material) {
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shader = material.shader;
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maps = material.maps;
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params[0] = material.params[0];
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params[1] = material.params[1];
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params[2] = material.params[2];
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params[3] = material.params[3];
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}
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};
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} // namespace raylib
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using RMaterialUnmanaged = raylib::MaterialUnmanaged;
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#endif // RAYLIB_CPP_INCLUDE_MATERIALUNMANAGED_HPP_
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