update readme
This commit is contained in:
@@ -1,6 +1,6 @@
|
|||||||
# polypartiCL
|
# polypartiCL
|
||||||
|
|
||||||
Naive photon simulator with SYCL and [raylib](https://raylib.com)
|
Naive photon simulator using [SYCL](https://khronos.org/sycl/) and [raylib](https://raylib.com)
|
||||||
|
|
||||||
This project uses the [raylib-cpp](https://robloach.github.io/raylib-cpp) wrapper library and is provided in the /include directory.
|
This project uses the [raylib-cpp](https://robloach.github.io/raylib-cpp) wrapper library and is provided in the /include directory.
|
||||||
raylib-cpp is licensed under an unmodified zlib/libpng license. A copy of this license is provided at /include/LICENSE.
|
raylib-cpp is licensed under an unmodified zlib/libpng license. A copy of this license is provided at /include/LICENSE.
|
||||||
@@ -8,15 +8,20 @@ raylib-cpp is licensed under an unmodified zlib/libpng license. A copy of this l
|
|||||||
cmake assumes icpx and the [Intel OneAPI](https://www.intel.com/content/www/us/en/developer/tools/oneapi/overview.html) environment is installed.
|
cmake assumes icpx and the [Intel OneAPI](https://www.intel.com/content/www/us/en/developer/tools/oneapi/overview.html) environment is installed.
|
||||||
You'll need these even if you don't compile with cmake until SYCL gets native LLVM support.
|
You'll need these even if you don't compile with cmake until SYCL gets native LLVM support.
|
||||||
|
|
||||||
|
All simulation code uses single-precision floating point arithmetic to ensure compatability with (integrated) graphics packages that do not support 64-bit floating point.
|
||||||
|
|
||||||
polypartiCL is licensed with the 3-clause BSD license.
|
polypartiCL is licensed with the 3-clause BSD license.
|
||||||
|
|
||||||
## Todo
|
## Todo
|
||||||
|
- Reduce corner escaping
|
||||||
|
- Ability limited by f32 precision
|
||||||
- Rewrite & optimize simulation code, store all points/velocites in one array and submit once
|
- Rewrite & optimize simulation code, store all points/velocites in one array and submit once
|
||||||
- Consider modelling each particle and all its relevant data points individually
|
- Consider modelling each particle and all its relevant data points individually
|
||||||
- Submit each relevant data point by pointer offset, size of struct is irrelevant as long as it is constant, only necessary data will be submitted to kernel
|
- Submit each relevant data point by pointer offset, size of struct is irrelevant as long as it is constant, only necessary data will be submitted to kernel
|
||||||
- Add linear beams
|
- Add linear beams
|
||||||
- Add environment objects / multiple rooms per screen
|
- Add environment objects / multiple rooms per screen
|
||||||
- Add timed events
|
- Add timed events
|
||||||
|
- Add compile option for 64-bit floating point simulation
|
||||||
|
|
||||||

|

|
||||||

|

|
||||||
|
|||||||
Reference in New Issue
Block a user