/**
 * [raylib-cpp](https://github.com/RobLoach/raylib-cpp) is a C++ wrapper library for raylib, a simple and easy-to-use library to enjoy videogames programming. This C++ header provides object-oriented wrappers around raylib's struct interfaces.
 *
 * @see raylib namespace for a list of all available classes.
 * @mainpage raylib-cpp
 * @include core_basic_window.cpp
 * @author Rob Loach (RobLoach)
 * @copyright zlib/libpng
 *
 *   raylib-cpp is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
 *   BSD-like license that allows static linking with closed source software:
 *
 *   Copyright 2020 Rob Loach (RobLoach)
 *
 *   This software is provided "as-is", without any express or implied warranty. In no event
 *   will the authors be held liable for any damages arising from the use of this software.
 *
 *   Permission is granted to anyone to use this software for any purpose, including commercial
 *   applications, and to alter it and redistribute it freely, subject to the following restrictions:
 *
 *     1. The origin of this software must not be misrepresented; you must not claim that you
 *     wrote the original software. If you use this software in a product, an acknowledgment
 *     in the product documentation would be appreciated but is not required.
 *
 *     2. Altered source versions must be plainly marked as such, and must not be misrepresented
 *     as being the original software.
 *
 *     3. This notice may not be removed or altered from any source distribution.
 */

#ifndef RAYLIB_CPP_INCLUDE_RAYLIB_CPP_HPP_
#define RAYLIB_CPP_INCLUDE_RAYLIB_CPP_HPP_

#include "./AudioDevice.hpp"
#include "./AudioStream.hpp"
#include "./AudioStreamUnmanaged.hpp"
#include "./AutomationEventList.hpp"
#include "./BoundingBox.hpp"
#include "./Camera2D.hpp"
#include "./Camera3D.hpp"
#include "./Color.hpp"
#include "./FileData.hpp"
#include "./FileText.hpp"
#include "./Font.hpp"
#include "./FontUnmanaged.hpp"
#include "./Functions.hpp"
#include "./Gamepad.hpp"
#include "./Image.hpp"
#include "./Keyboard.hpp"
#include "./Material.hpp"
#include "./MaterialUnmanaged.hpp"
#include "./Matrix.hpp"
#include "./Mesh.hpp"
#include "./Model.hpp"
#include "./ModelUnmanaged.hpp"
#include "./ModelAnimation.hpp"
#include "./Mouse.hpp"
#include "./Music.hpp"
#include "./MusicUnmanaged.hpp"
#include "./Ray.hpp"
#include "./RayCollision.hpp"
#include "./RaylibException.hpp"
#include "./Rectangle.hpp"
#include "./RenderTexture.hpp"
#include "./RenderTextureUnmanaged.hpp"
#include "./Shader.hpp"
#include "./Sound.hpp"
#include "./SoundUnmanaged.hpp"
#include "./Text.hpp"
#include "./Texture.hpp"
#include "./TextureUnmanaged.hpp"
#include "./Touch.hpp"
#include "./Vector2.hpp"
#include "./Vector3.hpp"
#include "./Vector4.hpp"
#include "./VrStereoConfig.hpp"
#include "./Wave.hpp"
#include "./WaveUnmanaged.hpp"
#include "./Window.hpp"

/**
 * All raylib-cpp classes and functions appear in the raylib namespace.
 */
namespace raylib {
// Nothing.
} // namespace raylib

#endif // RAYLIB_CPP_INCLUDE_RAYLIB_CPP_HPP_
